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The Dark Knight job is a late game class obtained from asterisk holder Alternis Dim. This job is all about making hard hits, at the cost of HP. It makes for a usable end game class; ok for attacking and great at dealing with defensive enemies.

Bravely Default Jobs feature several Abilities that are passive and always active. Each ability costs 1 to 4 points and can be placed in you support ability page. You can choose to mix and match. The New Player bravely default max ability slots Welcome Bonus is only available to players who create an account and make their first bravely default max ability slots deposit at Genesis Casino. To be eligible to claim the New Player bravely default max ability slots Welcome Bonus, players must deposit a minimum of £10 in one instance.

COMMANDS AND ABILITIES

The Dark Knight uses Dark Arts commands and abilities. The specialty of the job is Adversity, which will raise P. And M. Def and Atk by 10% for 3 turns when more than 25% of your HP is taken in damage.

Here is the list of commands and abilities in order of unlock.

1. Dark Bane: Sacrifice 20% of your max HP to deal a dark physical attack at 1.25 times base damage.

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https://christmaslucky.netlify.app/el-casino-calle-alcala-madrid.html. 2. Abate Dark: a 1 slot skill that reduces damage taken from dark attacks. Will be overwritten by dark immunities and will not stack with other dark element attack reducers.

3. Adversity: a 1 slot skill that raises P. and M. Def and Atk by 10% for 3 turns after taking damage greater than 25% your max HP. Is the specialty of the job.

4. Demon Master: spend 6 MP to charm a monster that is a part of the demon kind family.

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5. See You In Hell: a 1 slot skill that will deal 4 times the damage of a regular attack to all enemies when user is KO'ed. Will not occur if reraise is cast on the user.

6. Minus Strike: spend 16 MP to deal damage to an enemy equal to the amount of HP you have lost.

7. Helm Lore: a 1 slot skill that raises aptitude for helms to S rank.

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8. Black Bane: Sacrifice 30% of your max HP to attack all enemies with a dark strike dealing 1.5 times the amount of a conventional attack.

9. Gloom: a 1 slot skill that raises the damage of any and all dark attacks by 1.25 times.

10. Absorb Magic: occurs at the start of a turn; nullifies all magic damage(minus reflected magic) and restore MP by the amount of MP used for that attack.

11. Dark Nebula: Sacrifice 20% of your max HP to attacks all enemies AND allies with a dark attack dealing damage 4 times greater than that of a conventional attack.

12. P. Atk 30% Up: a 3 slot skill that raises P Atk by 30%.

13. Life or Death: P. and M. Def and Atk raise 50% for 4 turns, but you enter the doom state.

14. Rage: Continuously use Dark Bane either 5 times OR until HP drops to 1. Costs 2 BP.

STRATEGY

This class thrives with Spell Fencer as a secondary command. Drain sword, when combined with the power from two handing a sword or katana, helps to heal much of the health lost while using your Dark attacks.

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Salve Maker may also make for a useful secondary command set due to its weakness forcing and HP increasing abilities.

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Using it as a secondary command proves less than fruitful for most classes. One combo that may make it work is Monk. One can use Phoenix Flight to reduce HP to 1, then Minus Strike for insane damage.

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The Dark Knight is one of my favorite jobs because of the design, and because of Minus Strike. The appearance of the job, clad in sleek black armor with a few pieces jutting out, is one of the beat designs I've seen. Minus Strike can always be dealing max damage, and is a part of the first strategy I formed on my own.